Catwoman

An orphan who learns to survive on Gotham City's streets, Selina Kyle took to thievery to survive but determined to do it in her own style, she learned martial arts and trained extensively to perfect her own skills at cat burglary, becoming Catwoman. Her criminal activities are often tempered by a reluctant altruism, making her an inconstant villain and occasional heroine. She regularly eludes capture by the Dark Knight, and maintains a complicated, adversarial relationship with Batman that frequently turns flirtations and occasionally romantic.

After Arkham
Before Arkham City's opening, Batman is found surrounded by TYGER guards in a trap set up by Strange to capture him. Fortunately, Catwoman helps Batman, who has infiltrated the City, and rescues him using a prisoner convoy vehicle she had stolen from a TYGER guard that was transferring Poison Ivy from Arkham Asylum to Arkham City. Catwoman tells Batman that she had made an uneasy alliance with Ivy. Batman warns her that she shouldn't be playing such a dangerous game with Ivy. Straight after Arkham City had closed it's gates on Gotham's criminals, only three remained at large; Two-Face, Catwoman and Batman. While Catwoman sat in her apartment, debating whether to flee or to stay, her phone rings.

It was the voice of Catwoman's enemy Two-Face. He says "Sorry, Kitty-cat,but one of us had to go down." After that TYGER guards were at her door. Catwoman fought her way through guard after guard to the safety of a nearby roof. She watched as the TYGER guards ramsack her apartment until they find her safe. She readied her claws, but a shadowy figure appears behind her and holds a gloved hand over her mouth until she passes out.

Catwoman then awakes in the Batmobile as it races through Gotham's Streets. She angrily tells Batman that he should have not got involved. Batman then advices Catwoman to give up her loot and to leave town before it is too late. She then asks how Batman knew about Arkham City. He explains that he found a secret room in Quincy Sharp's office back at Arkham Asylum, filled with plans for the new prison complex. Catwoman thanked him and pressed the emergency eject button on her seat and disappeared back to Arkham Asylum.

Two-Face was already at the Warden's office in Arkham Asylum, photographing the plans to the secret vault inside Arkham City. Catwoman then bursts into the room and by then Two-Face laughs and tosses the plans into the fire. Furious at him, she knocks him to the ground, grabs the camera and flees. The TYGER guards are then alerted to Arkham Asylum and their was no escape for either Catwoman or Two-Face. Suddenly, Batman pulls Catwoman to safety and leaves Two-Face to be captured. Later, Catwoman opens the camera and finds that the memory card has vanished. She looked down on Two-Face who was waving the card, before swallowing it. Furious, Catwoman sliced through the line and falls to the ground, to then be surrounded by TYGER guards. She is then arrested and taken to Arkham City.

Batman: Arkham City
Catwoman decides to break into Hugo Strange's office to retrieved her loot that was confiscated upon her arrest. TYGER guards capture her and bring her before Strange, where he conducts a psychological interview with her as a means to discover more about her criminal motives and her relationship with Batman. Catwoman at first refuses to answer his question until he threaten her by revealing he has got a TYGER agent who has Holly Robinson in his sights, awaiting orders from Strange to kill her if necessary. Catwoman proceeds to answer his questions and in return Hugo reveals that the location of the Confiscated Goods Vault plans is in Two-Face's vault in his former campaigning office used when he was running for District Attorney of Gotham City.

She then infiltrated Two-Face's old campaign office in order to find the Confiscated Goods Vault plans, beating up members of Two-Face's gang. She was able to break in the vaul, but ended up captured by Two-Face. She was then about to be publically executed by Two-Face in the courthouse,due to her previous theft as a means to ensure Two-Face would rise in the ranks of Arkham City. Two-Face then decided after flipping a coin to hold a trial instead of killing her immediately. This conveniently gave Batman enough time to infiltrate the courtroom and beat up his gang. After she is saved by Batman, she doesn't elaborate on any knowledge on what is going on in Arkham City or on what Hugo Strange is up to, but she doesn't trust the latter either way as he was absent for a year and then came under command of Sharp.

Unknown to her, she is then targeted by the Joker, who attends to shoot her with sniper riffle. Batman is able to get her out of the way, and goes after Joker then. With Batman busy, Catwoman plans on stealing from Strange's vault. However, she is unsure about how to get in. After retrieving her weapons from her apartment, she goes to Poison Ivy for help. Ivy refuses to help Catwoman because of their last encounter, in which Catwoman accidentally killed a rare plant of Ivy's, the last remaining of which is in Strange's vault. Catwoman makes a deal with Ivy to retrieve the plant from the vault if Ivy can get her in. Ivy agrees and smashes the door down with her plants.

Catwoman sneaks in and steals security cards from the TYGER guards and is able to stealthily take them down and enter the vault. In the midst of all this, Strange activates Protocol 10, destroying a whole city block nearby. Catwoman reluctantly leaves behind her stolen goods and goes to find Batman, who the TYGER guards say to be nearing death. She finds Batman buried beneath rubble and helps him. At the very end, Catwoman watches from after Batman carrying Joker's corpse out of the theater.

After the events of the game, Catwoman goes to her apartment to get her stuff and leave the city, but the apartment was destroyed in an explosion that was triggered when Catwoman tried to enter. Catwoman was unconscious. A group of Two-Face's thugs surrounded her and wondered if she was alive. Catwoman woke up and mercilessly beat up the thugs. Angry, she interrogates a thug and threatens him to tell her where her things are. The thug tells her that Two-Face has her things at the museum, and Catwoman responds by knocking him out with a knee to the face on the floor, as punishment for blowing up her apartment. She goes to the museum, fights Two-Face, and discovers that due to his obsession with duality, Two-Face has kept half her stuff and gave the other half away, angering Catwoman and making her knock out Two-Face with a solid punch to the face. Soon after, Catwoman goes around the city beating up Two-Face's thugs to get her items back.